FlagshipMarble Rail
Obby · Runner · Marble Rail
My role: Core gameplay systems
Senior developer & programmer at PlayVerse, with systems work for Nite Games Lab.
Combat, tower defense, simulators, survival, persistence, and monetization, shipped as a contributing developer across 9 live Roblox experiences. Every number below links to a game you can play right now.
FlagshipObby · Runner · Marble Rail
My role: Core gameplay systems
My role: Core gameplay systems
My role: Complete rewrite
My role: Lead developer
My role: Gameplay systems
My role: Built the upgrader system
My role: Core gameplay systems
My role: Core gameplay systems
My role: Built solo, from scratch
The same systems, shipped and proven in live games, not demos. Each one names where it runs in production.
gun handling, hit detection, first/third-person feel
turret placement, wave scaling, bosses, base upgrades
rebirths, upgraders, treadmill boosts, pets
1-vs-all rounds, hiding, physics destruction
matchmaking, turns, guess resolution, win states
ProfileStore, session-locked saves, retry logic
gamepasses, dev products, single-owner receipt grants
soft currency, leaderstats, unlocks, boosts
frameworks & libraries
A private, game-agnostic Luau library. I extract the load-bearing systems from the games I work on and generalize them into strict, typed, drop-in modules, so a new project starts on a stable foundation instead of from scratch. Every module follows one rigid header and architecture standard and drops into a new game with config changes, not logic edits.
Private toolkit. Source not published. Walkthroughs available on request.
extraction
game-ready modules
483
scripts inventoried
218
server scripts mapped
145
client scripts mapped
117
module scripts mapped
175
GUI trees preserved
87
image asset ids cataloged
systems extracted
why it matters
It extracts the load-bearing systems from real production games, inventories the hidden coupling, and turns them into a strict, game-agnostic source tree.
It removes `_G` service state, consolidates competing ProcessReceipt callbacks, and fixes client-created remote races that can silently break networking.
Each module has typed APIs, lifecycle methods, dependency headers, config injection, and clear human-review flags for per-game security decisions.


studio fit
I am strongest where gameplay, backend state, remotes, monetization, UI, and tooling meet. I can own a feature from blank script to production module, or step into an existing codebase and make it safer without stalling the team.
discord
deathcow